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Thanks for creating such a fun experience—I really love the character art style. Already wishlisted!

Thank you <3

interesting concept, i really liked it! art and flavor was great as well. a few comments on balance, though:

  • some cards are strictly better than others, and the difference in rarity isn't enough to make up for them
  • i feel mixed about not having the ability to discard at all. i think it incentivizes planning ahead, but if you're stuck with bad cards then it feels crippling.
  • most of the guest perks are pretty useless while the rest are way too good. duplicating cards is op, especially when you stack upgrades on a card that's always good like the +15 faith, -1 sickness card or the locking cards. mill for the first few days and then removal is essential to make sure the card rewards don't clog the deck with trash.
  • speaking of trimmed decks, the inability to skip cards is also interesting. (or i just didn't see the option to :P) i think it'd be fine if we had stronger removal options
  • i also wish there were non-card consumables or some kind of currency to let you do more things per day, as every day feels mostly the same between stages. it'd probably help runs feel different from each other.

but given that it's a prototype, i think it has a lot of potential!! looking forward to more

You'll be happy to hear that we've already implemented some of the things you mentioned for the upcoming steam demo. There'll be cards that let you discard, villager abilities will be only available depending on their well being and their abilities have been rebalanced. Thank you so much for playing and giving such extensive feedback :) 

Thank you for the constructive feedback! We are going to check these points in the team. But some of them are already taken care off.  The prototype is an old version of the game so of you are interested in the new features you can join our discord for more information. 

Really appreciate your feedback and your time. <3

Amazing concept. I don't know why a Curse of Immortality card was given to me when I filled up one of the characters' Purity to 100 once.

The following was my first try. There are 7 villagers while the goal is 720. RIP. The threshold is set appropriately so as to encourage the player to try again.


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One thing though: I don't like getting the blessings cards too frequently. They did help as some point, but eventually it became a little bit annoying how to discard them, e.g. +50 Health and -3 Sickness to people who are already healthy and not sick.

Sometimes when the tooltip is shown to the bottom right of the cursor, the hand blocks part of the first word.

Yay! Enjoyable game. Wished there was a more obvious message when the level threshold was reached, e.g. at the end of the day.


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You're definitely not the first to mention the blessings becoming a bit of a nuisance, we're working on that. Same with the level threshholds, do join us over on discord. We do playtest on there and we'd lpve to hear if you still feel the same way about the current state of the game :) 

Had a game breaking bug on web version. As far as I could tell, one of my villagers got killed despite not being at 0 health or 0 purity. This was weird, but whatever, I continued to the next day. It played like normal. Then when I got to the (incredibly slow) lose health/purity screen. When it got to the villager that had died despite not being on 0 health or purity. The game simply locked up. I can't click or do anything to make it progress. Presumably because it's stuck trying to remove health and purity from a villager that it thinks is alive. But that is also simultaneously dead.

sorry to hear that the game got cut short for you like that. Sadly the prototype does have a few nasty bugs like that, they're noted and hopefully won't occur in our steam demo anymore 

the artstyle and the character design is really cool

thank you <3

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great game, I love the art esp. overall very good


its just that when the first bloodstone is taken, the game feels like a foregone conclusion. A major reason for this is the repetability of the villager abilites. just spamming the one that gives 3 cards, then removing 2 at a time lets you get incredibly powerful with no power celling. Also, the purity thresholds are too high, it makes the game feel like a slog

you found a very viable strategy there! thanks for the feedback about the thresholds we've done some rebalancing since the upload of the prototype. I hope the game won't feel like a slog for you anymore when we release the steam demo :) 

Hard but fun

<3

:3

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so interesting and I found that health is important early game but purity is important late game and it takes very long if you don't know that purity is that important late game

very fun game though

Thank you<3

That is right, really appreciate that you played the game to this point. We have been working at the game continously and we organize from time to time via discord  playtests for our Game Development. 
Feel free to join!

It’s always nice to hear the thoughts from players about the game. 

I realised that as well. Having a pure heart is more important than a physically fit body.

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It's amazing! Just a shame that you're locked if you have 3 villagers (7 still alive) because the next Purity threshold is 720

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thank you so much for playing!! Yes sadly that's a problem in this prototype however we have taken care of this for our upcoming demo you'll be able to play on our steam page soon :) 

fun and atmospheric!

<3

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Cool game and I really like the style but sometimes the blessing cards can be very annoying to deck building and synergies and since their powerful they tend to chain into each other and the fact that the win condition of purity is similar to the loss condition it tends to lean into one sided win or lose games. Also there doesn't seem to be a clock and that makes stalling optimal. The initial concept is awesome though good luck!

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thank you for the detailed feedback that's definitely helpful. This was the first prototype we worked on for the game and you'll definitely be able to find different entities with different win conditions in the final version so there'll be more variety in the gameplay. We decided against time pressure to allow players to make strategic choices and really think their moves through if they want to. Check out our steam page or join our discord to get your hands on the current version, I'd be super interested to hear if you still feel the same way about the current version of the game:) 

wishlisted!

thank you!!

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Cool game but it appears to be unwinnable if you lose three villagers. The final stage for defeating the entity requires 720 purity but the maximum you can get from the remaining 7 villagers is 700.

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You're completely right, this was definitely a mistake on our part when balancing the prototype. We have since fixed this and hope to showcase an improved demo (without a softlock lol) over on Steam soon. Please look forward to that and thank you so much for checking out the prototype!! 

Great game and neat art! I Beated it in this video

Show post...

are you into tower defense, you will love my game grandmother defence, it’s a 3rd person tower defense and highly streamable

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thank you so much for playing our game I think this is officially the first youtube video made on BLOODLETTER. So happy to see you enjoyed it enough to share it with your audience :) Don't hesitate to join our discord so we can get you an updated version of the game to play once we release the new demo!! 

Feel free to contact me when you release more content for the game :D

Good game, though I think the bell should have a small (1 second?) cool down to prevent double clicking and accidentally skipping a key patient. I also noticed that it is easy to either snowball or fall way too behind, though I only played 2 games so I might've just gotten lucky

We definitely noticed both problems with the prototype as well and have added a cooldown as well as done a lot of rebalanicing for the upcoming demo. Thank you for checking it out and sharing your thoughts!! 

A really interesting game with easy gameplay! As a person new to gaming I had alot of fun playing

thank you!! good luck on your gaming journey what a good choice of game to get started ;) 

looks great, can't wait to see the full release!

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Hey there!
Just played it, looks sooo good <3 I met one of the devs (Mikey) at Saftladen. Good luck, can't wait to play the full version!

- Milan

Jesus sagt: Esst keinen gelben Schnee

Samu sagt es ist sehr gut, ich freu mich drauf. Cooler Artstyle ❤️

Herzlichen Glückwunsch zum Deutschen Multimediapreis! Ihr habt es euch verdient.

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Ahh danke dir wir freuen uns auch, dass so viele Leute spaß an unserem Game haben! <3

It works!

Realy good would love to see a more fleshed out game of this with maybe a endless mode and a bit more controll of upgrades if your doing better

I like it

Loved it! Great designs and gameplay

My record is winning in just 14 days, but I already saw this is not enough. I will do better. This game and the devs are both equally amazing. Please continue developing

My new record is 13 Days. Until proven otherwise I announce myself the current Bloodletter record holder! :D 


Ok NOW I claim the title!  8 days win! 

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it seems like you are now a professional :)

I'm speechless at how amazing this is. Well done!

Thank you so much <3

Love the game but Millers way too punchable 

smh

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