Game feels and looks good, could use a little more polish and ux stuff. What I'd also do is make some animations a bit faster (especially the card OnHover, sfx is crisp & nice / animation feels slow). Overall a very pleasant experience
Character design is beautiful, music and sound is incredibly well chosen. However when u move the curser over something with an explanaition , the hand blocks off certain letters so that you cant quite read some letters and sometimes the font is too like cursive (if that makes sense) so that you cant read it properly if its this small. But overall great game great execution and i will be playing this very often from now on.
Thank you for the nice feedback. If you are interested in the current state of the game you definetly can join our discord. We changed the font already and playtest there from time to time new content and try some new things.
Hey thank you for the feedback. This balancing issue is already fixed and the upcoming demo is going to be a lot mor polished than the prototype. To keep updated wishlist it on steam or join our discord. There will be playtests from time to time and we are happy to recieve feedback on the current version we are developing. <3
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https://yangweifong.itch.io/pixel-traveler
Game feels and looks good, could use a little more polish and ux stuff. What I'd also do is make some animations a bit faster (especially the card OnHover, sfx is crisp & nice / animation feels slow). Overall a very pleasant experience
Haha nice good that you found a win strategy that suits you.<3
Love everything about this!
Character design is beautiful, music and sound is incredibly well chosen. However when u move the curser over something with an explanaition , the hand blocks off certain letters so that you cant quite read some letters and sometimes the font is too like cursive (if that makes sense) so that you cant read it properly if its this small. But overall great game great execution and i will be playing this very often from now on.
Hey Tiam:),
Thank you for the nice feedback. If you are interested in the current state of the game you definetly can join our discord.
We changed the font already and playtest there from time to time new content and try some new things.
This was quite interesting, but I think I ended up softlocked on the last bloodstone. I needed 720 to win but only had 7 villagers remaining.
Hey thank you for the feedback. This balancing issue is already fixed and the upcoming demo is going to be a lot mor polished than the prototype. To keep updated wishlist it on steam or join our discord. There will be playtests from time to time and we are happy to recieve feedback on the current version we are developing. <3